#ifndef _MOUSEOBJECT_H_
#define _MOUSEOBJECT_H_
#pragma once
#include "SDL.h"
#include "..\SDLSample.h"

class MouseObject {
private:
	SDL_Surface* screen;
	SDL_Rect rectangle;
public:
	MouseObject(void);
	~MouseObject(void);
	void run(void);
};

#endif